0:41 I just think you've had an amazing career, you've built an amazing company, and I always think, you know, to kick things off, I always love hearing the founder's story of what gave you that "aha" moment and what gave you the confidence and passion to just go all in and make it happen. Yeah, well, first of all, thanks for having me. Appreciate it. Appreciate it. Are you having me on here? Yeah, like I said, I've had a very interesting career for sure, but I think what we're doing at Mythical is definitely one of the biggest highlights of my career.
1:15 You know, I've been in gaming for a long time now, so I got to see, I was very fortunate, I got thrown right into PC console back in the day in kind of the 2010s, and you know, it was kind of a heyday at the time for Call of Duty. I guess you could still argue it's still the heyday for Call of Duty. I think it's still doing great.
1:32 Yeah, it was great. Yeah, it's still doing okay. But it was it was great. It was great seeing that, you know, I've been an entrepreneur several times before that, but it was kind of coming into the gaming world was very just very fulfilling for me, you know, it was really like the symphony of people that would come together to make these projects.
1:50 And so I, you know, got the bug and, you know, probably will never leave gaming ever, to be honest with you. But, you know, it was interesting to see and seeing kind of the height of PC console, I shifted over to mobile games for a little while, I had a great mobile game studio that we ended up selling to Niantic, got to see a different shift now, kind of, you know, same world, but different, different, you know, we were mostly mobile phones and a whole different kind of experience.
2:13 And, you know, and then suddenly, this thing happened in like 2016 2017, you know, I've been thinking about trading in games, I love these economies where people can trade with each other. And we've had it, you know, people find a way, to be honest with you, say what we've done in mythical is not necessarily the first time anybody's ever traded a digital asset.
2:29 It's just probably the rails are there now to safely and securely trade. But we've been seeing trading happening in games like World of Warcraft and EverQuest, and people are using shady websites to kind of trade and all this type of stuff. But in 2017, basically, these things called crypto kitties came out. And, you know, it was interesting for me, this was a big moment for me, because, you know, I'm not a whale in games, personally, I'll, I'll spend a few, you know, $30, $40 to maybe support a game or support a game developer, but I've never wanted to spend time with them.
2:58 But I've never wanted to spend thousands of dollars in a game before. And then these things, crypto kitties came out. And next thing I know, I dropped $600 on 2D images of cats. And I'm like, why did I do that? Like, what happened there? And that was really, it was honestly, one of the first aha moments for me is like, oh, for me, it was a different behavior, right? It was something that I had the benefit of as a consumer to decide what I want to do. I could give it away. I could play with it. I could burn it and destroy it. I could sell it at a profit. I could sell it at a loss.
3:27 But it was my decision. And that was a big moment. It was also a very difficult experience to do that back in 2016, to even, you know, kind of deal with this. But that was kind of that moment of like, it was really that aha moment of like, okay, this is how we solve the trading issue in games, right? And so I viewed it as kind of this amazing opportunity. Like, one is it is the shift in consumer behavior, which I love to watch for. But also, I think honestly, the other part too is it was scary as hell to do it. You know, you kind of like hit the button and hold your breath for two minutes while hoping it shows up on the other side.
4:00 So it was such early technology, but it was so powerful. And so that's really, we had had this idea and like, you know, let's go head first into this thing, because I think this is the concept of how we take this love of collecting. You know, I was a big baseball card collector when I was a kid or comic book collecting or whatever. And this was the digital equivalent, right? And that was really, really exciting. And that's how we kind of jumped head first into mythical to get this thing off the ground.
4:25 No, I love that. I love that. And I do think a lot of people think of it as, you know, hey, are these real assets? Like, hey, yes, absolutely. Like, if you're looking at art, if you're looking at what your what your players wearing or what equipment you have, things like that, like, it's, it's, you know, people spend a good amount of their time and lives like immersed in these games and be able to have control over that experience and customize it to themselves is really powerful.